Author: James Dashner
Source/Format: First In Line (Won), Paperback
More Details: Young Adult, Science Fiction
Publisher/Publication Date: Ember, October 8, 2013
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Synopsis from Goodreads...
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid to the back alleys and corners of the system human eyes have never seen—and there’s the possibility that the line between game and reality will be blurred forever...
The main characters—Michael, Sarah, and Bryson—spend the majority of the book in the VirtNet, a virtual reality that has a complete experience. For example, if the player got hurt then they would feel the pain, almost as if it were real. So in that way, the concept was kind of cool. But the idyllic VirtNet with its many activities, was plagued by its own problems, which took center stage from early on, and continued to effect the story as the characters worked to unravel the mystery—they, of course, had sufficient motivation to give it their all.
The Eye of Minds was a fun story even thought there were some details I had issues with—like descriptions of some people—that I didn’t enjoy at all. Parts of the story were a little too predictable, but overall it was alright. And since I have the whole trilogy literally sitting on my desk, this is a series I will be finishing. Because, honestly, after that ending, I really am curious about what’s in store for the characters next.
This copy of the book was provided by First In Line (Publisher) for this review, thank you!