Showing posts with label Blogging for Books. Show all posts
Showing posts with label Blogging for Books. Show all posts

Thursday, April 9, 2015

Review: John Shaw's Guide to Digital Nature Photography by John Shaw

John Shaw's Guide to Digital Nature PhotographyTitle: John Shaw's Guide to Digital Nature Photography 
Author: John Shaw
Source/Format: Blogging for Books, Paperback Review Copy
More Details: Nonfiction
Publisher/Publication Date: Amphoto Books, March 17, 2015

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Summary from Goodreads...

John Shaw is the author of seven previous photography books published by Amphoto: his authentic voice and trusted advice has helped photographers achieve impressive shots in the great outdoors for decades. In his first-ever book on digital photography, Shaw provides in-depth advice on everything from equipment and lenses, composition, and close-ups, to up-to-date information on software filtration and the histogram. In addition, he offers inspirational and frank insight that goes far beyond the nuts and bolts of photography, explaining that successful photos come from having a vision, practicing, and then acquiring the equipment needed to accomplish the intention. Easily digestible and useful for every type of photographer, John Shaw's Guide to Digital Nature Photographyis sure to be the new classic in the category...
John Shaw’s Guide to Digital Nature Photography was a very informative book, and I realized that I had a lot to learn. Thankfully I’m not doing any serious photography to where I immediately need everything mentioned—this book is still something I’m glad I found—and something I’m even more thrilled to have on my shelf. The first chapter alone offers a comprehensive look at photography gear—lenses, tripods, cameras, filters, file types and a few other things. And then the following chapters delve more into the best ways to use what you have to capture the best photo. So if you’re looking to get into photography, or just need to brush up on your skills, then I recommend checking this book out.

I received this book from Blogging for Books for this review, thank you!
John Shaw is one of the world's leading nature photographers and the author of many enduring bestselling books. His photographs are frequently featured in National Wildlife, Outdoor Photographer, Natural History, Sierra, and Audubon magazines, as well as in calendars, books, and advertisements. He lives in Colorado Springs.

Monday, January 19, 2015

Review: Video Game Storytelling by Evan Skolnick


Author: Evan Skolnick
Source/Format: Blogging for Books, Review Copy
Age Range: anyone
Publisher/Publication Date: Watson-Guptill, December 2, 2014

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Summary from Goodreads...

With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. WithVideo Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. Full Summary Here

So for my first nonfiction read of 2015 I got Video Game Storytelling by Evan Skolnick and I have to say that I really enjoyed it. This book was all about the art of putting together a good video game story, narrative, and how all of the parts should go along with one another for a better, coherent game experience for players.

“Conflict powers your story. Conflict is the burning energy that propels it forward. And if your tale runs out of fuel before it reaches its destination, you’ve got a problem” (p.7).

The very beginning of Video Game Storytelling dishes out some important advice on story conflicts and the importance of them before jumping right into the three-Act Structure. Across the various chapters, the information delves more into it as the different areas of game storytelling, breaking it down into sections. These individual sections expertly presented explanations and used well-known movies and video games as examples.

“The Monomyth is composed of two main elements: archetypes and story structure” (p.28).

This book also covered typical characters in games and their respective arcs. I found those chapters particularly interesting. Skolnick broke down the basic structure of video game storytelling into various parts that highlighted the importance of each and how they could be applied to video games. There’s a lot of information that’s covered, but presented straight-forwardly with plenty of examples of how it was all used previously. Overall, I enjoyed this book and I recommend it to anyone who wants to read it.

I received this book from Blogging For Books for this review, thank you! 

Sunday, January 18, 2015

Review: Doctor Who: Silhouette by Justin Richards

 Title: Doctor Who: Silhouette 
Author: Justin Richards
Publisher/Publication Date: Broadway Books, September 9, 2014
Genre: Science Fiction; Action & Adventure
Format/Source: Paperback, Blogging for Books (Review Copy)

Summary

"Vastra and Strax and Jenny? Oh no, we don't need to bother them. Trust me."

Marlowe Hapworth is found dead in his locked study, killed by an unknown assailant. This is a case for the Great Detective, Madame Vastra.

Rick Bellamy, bare-knuckle boxer, has the life drawn out of him by a figure dressed as an undertaker. This angers Strax the Sontaran.

The Carnival of Curiosities, a collection of bizarre and fascinating sideshows and performers. This is where Jenny Flint looks for answers.

How are these things connected? And what does Orestes Milton, rich industrialist, have to do with it all? This is where the Doctor and Clara come in. The Doctor and his friends find themselves thrust into a world where nothing and no one are what they seem. Can they unravel the truth before the most dangerous weapon ever developed is unleashed on London?

I hate to admit that prior to Silhouette I’d never read a Doctor Who book or watched the series. I had heard great things about the series and was curious to find out what all the excitement was about. Now that I’ve read it, I think that I’m a die-hard Doctor Who fan in training.

Silhouette takes place in London during the Victorian era. It’s the adventures of the 12th Doctor Who. During this installment of Doctor Who, he travels through time to investigate a mysterious spike in energy in Victorian London. He soon found himself caught up in the investigation of Marlowe Hapworth’s mysterious death.

Although the story started out slow, the pace soon picked up with a shocking turn of events around every corner. I loved the interesting take on emotions and paper. And the conclusion—well, it was just epic.

I am looking forward to reading additional books featuring the 12th Doctor Who and would definitely recommend Silhouette to readers who love suspenseful science fiction stories.

I received this book from Blogging for Books in exchange for an honest review.
About the Author

JUSTIN RICHARDS has written for stage and screen as well as writing novels and graphic novels. He has also co-written several action thrillers for older children with the acknowledged master of the genre Jack Higgins. Justin acts as Creative Consultant to BBC Books' range of Doctor Who titles, as well as writing quite a few himself. Married with two children (both boys), Justin lives and works in Warwick, within sight of one of Britain's best-preserved castles.

Wednesday, December 17, 2014

Review: Monstrously Funny Cartoons by Christopher Hart

Monstrously Funny CartoonsTitle:Monstrously Funny Cartoons 
Author: Christopher Hart
Source/Format: Blogging for Books, Paperback Review Copy
Age range: anyone
Publisher/Publication Date: Watson-Guptill, October 14, 2014

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Book Summary from Goodreads...

Learn to draw the silliest and scariest monsters, zombies, vampires, witches, mummies, and other creepy cartoon favorites. Cartooning master Christopher Hart teaches aspiring artists all the drawing tips and tricks they need to create laugh-out-loud renditions of their favorite monsters and scary creatures. Full Summary Here

     Monstrously Funny Cartoons by Christopher Hart is a great step-by-step guide on how to draw classic monsters in cartoon style. There are easy-to-follow steps on faces, eyes, and walking postures to ensure the best possible results.

“Compared with many of the monsters you’ve drawn so far—such as vampires with their capes—the monsters in this chapter are subject to greater interpretation” (p.107).

     This book has a wide range of…I guess you could call them tutorials, that go over everything from zombies to vampires—and even creatures “born of dreams and nightmares.” There was also a variety of examples and steps for aliens, mummies, and legendary monsters like ghosts, Bigfoot, the Loch Ness Monster, and the Abominable Snowman.

“Don’t render a scene, suggest one. Draw a limited number of elements that are designed to create associations in the eye of the observer” (p.133).

     There was also a chapter on drawing backgrounds with suggestions and tips. So, if you’re interested in creating cartoons, and need an easy guide to start with I recommend Monstrously Funny Cartoons. As for me, I will be keeping this one on hand right alongside all of my other art books.

I received this book from Blogging For Books for this review, thank you! 

Wednesday, December 3, 2014

Review: Words for Pictures by Brian Michael Bendis

Words for Pictures: The Art and Business of Writing Comics and Graphic NovelsTitle:Words for Pictures: The Art and Business of Writing Comics and Graphic Novels 
Author: Brian Michael Bendis, Foreword by Joe Quesada
Source/Format: Blogging for Books, Review Copy
Age Range: anyone
Publisher/Publishing Date: Watson-Guptill, July 22, 2014

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Book Summary from Goodreads...

One of the most popular writers in modern comics, Brian Michael Bendis reveals the tools and techniques he and other top creators use to create some of the most popular comic book and graphic novel stories of all time.Words for Pictures shows readers the creative methods of a writer at the very top of his field. Full Summary Here


     Words for Pictures (The Art and Business of Writing Comics and Graphic Novels) by Brian Michael Bendis, is a great guide for tips on how to structure stories for comics. It also offers an insight into the business aspect of the comic industry, and offers easy guidelines to remember.

“He learned how to fail. This is the key to success” (p.xi).

     In the beginning, this book goes over type A and B artists to give an example. But it makes a strong point, and it was all within a few paragraphs. There’s always room for improvement, and I like how the information was presented. It states some very true points on criticism and how some could take it more personal than others.

“If you’re not falling, you’re not really trying hard enough. This book is about falling, and it’s about failing. Any book that offers to provide you with a road map to success in any given field ultimately is about failure" (p.xii).

     There’s a lot to learn in this book, and I like how Bendis handled the explanation on the topics. I especially like the examples given on pitch documents, story outlines, the pros and cons of using a full script, and “a marvel style situation.” The script examples were also nice.

“I don’t want you to write like me. I want you to write like you” (p.8).

     There was never a truer statement—and it applies to all forms of writing. The book stresses the idea of developing your own individual styles, but also offers handy explanations on what different people do when working in groups. So, in the end I enjoyed reading Words for Pictures, and I will definitely keep this book on hand as a reference.


I received this book from Blogging for Books for review, thank you!
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