Wednesday, April 26, 2023

So...I Played Aggro Crab's Going Under (2020)


If you read my “I’m Back” blog post at the beginning of the year, you’ll know that during my annual break from Our Thoughts Precisely I didn’t do as much reading as I thought I would. The reason for that was simple! Nintendo was having a sale on indie games, and some of the titles I’d had my eye on for a while were marked down to ridiculously good prices. One of the games that kept me preoccupied was Going Under. At the time of the “I’m Back” post, I hadn’t made much progress in the game. However, fast forward to March + a reading slump, I finally beat the main story for Going Under. I had so much fun playing this game!

I liked it, especially for how unusual of a setting it was for a dungeon crawler Roguelike. It was bright, colorful, and the visual design style was very distinct. And the office/ failed startup setting provided the perfect opportunity for plenty of witty/ironic dialogue and commentary. That was combined with the principle storyline. It was a relatively simple straightforward narrative, but with a few surprising (and excellent) twists.

Basically, you play as Jackie, an intern for a drink company (Fizzle), which was acquired by a tech giant. There are three main failed startups to play through—Winkydink, Styxcoin, and Joblin—and each one had its own unique and appropriately business themed environments.

The game drops you right into the first battle then subsequently the first of the dungeons almost immediately, which was a crash course in the game’s battle mechanic. Win or lose the first go around, it was a challenging but fun experience. Weapons don’t last forever, and what you get per room was randomized. There was also the unpredictability of what “Skills” can be applied to the character—only one endorsed skill can be equipped, all others have to be found—which kept a level of interest (and required some strategizing) to the dungeons even after multiple runs. There was also “Business Cards”—which have information about the different monsters and NPCs—and mentors who added extra and helpful perks for navigating the dungeons.

**(Note: there is an assist mode that can be applied to each save profile before logging into the game. You can adjust stats like the amount of hearts you start each dungeon run with, weapon durability, enemy health, and etc..)**

There’s still one other mode to the game, but I can’t speak about that yet since I haven’t delved into it. That being said, overall, I really enjoyed Going Under.


 Check out Going Under's trailer!

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